Saturation – is a percentage of the amount of color included.
Hue – is the degree on the color wheel from 0 to 360.
HSL tries to define colors closer to the way humans think about colors. HSL uses Hue, Saturation and Luminance to create the color. Within the standard color dialog box there is another code format using the color model drop-down we can change to HSL. The individual colors Red, Green and Blue each have 256 different shades, which when mixed can create 16,777,216 different color combinations. The RGB (Red, Green and Blue) color code is used within the standard color dialog box.
Conclusion Excel’s different color code formatsĮven in Excel, there are four different methods of defining color RGB, hex, HSL and long.
User Defined Functions for color conversion.
With the final note, you can either guess the combo from the clues the notes provide- or check the spoiler below. The end of the wooden scaffolding should have a corpse with the final note. Careful here, take your time and navigate the boards with caution. Instead of going up the planks, take the stairs to the right going down. The final note is in the same room as the detonators. The corpse can only be reached by running through a very long and narrow shaft to reach the next valve handle you need to progress. The second note is on a corpse, in an area with a lot of toxic gas. On your left should be the note, sitting next to said crank. In front of the Floor 1 elevator, turn right. The first note is just next to the elevator crank which you need to utilize to go down the elevator. You will be required to visit the Mines as apart of the main storyline- so no need to worry about any extra lengthy journeys. In order to access the tumblelock to the door, you need to find all three (3) Forest Talker notes first. You can find the locked Forest Talker cache needed to complete this achievement in the Mines. The task is simply to open a secret Forest Talker cache. This a guide on how to obtain the “No Half Measures” Achievement in Episode 4 of Wintermute mode in the game The Long Dark. Here is a link if you wish to see his original work. Note: I used the guide created by steam user Proxykon to create this explanation with a few tweaks and additional info for convenience and availability.